151 solo picks (76 off-meta + 75 classic, 15+ per role), 35 bot-lane duos, and 15 full team comps. Builds, runes, and champion art update live with each Riot patch via Data Dragon.

Solo lane picks

Off-meta (spicy) solo picks

Top

Jungle

Mid

Bot

Support

Classic meta solo picks

Top

Jungle

Mid

Bot

Support

Bot-lane duos

Classic bot-lane duos

Off-meta (spicy) bot-lane duos

Team comps

Full team comps

๐ŸŽฏ Poke & Siege

Champions: Jayce (Top), Nidalee (Jungle), Xerath (Mid), Ziggs (Bot), Karma (Support)

Long-range damage that whittles the enemy down before a fight even starts, then takes towers while theyโ€™re too low to contest.

Power spike: Mid game

Win condition: Chip them down from max range, take towers for free, and never let them force an engage.

How to play: Shove waves and poke them off the objective; Take towers and dragons with the health lead; Never facecheck โ€” one landed engage and you lose the fight.

Countered by: Hard engage and flanks. One Malphite ult on the squishy backline erases the comp.

๐Ÿ’ฅ Wombo Dive

Champions: Malphite (Top), Amumu (Jungle), Orianna (Mid), Aphelios (Bot), Rell (Support)

Stacked AOE ultimates that chain into one unstoppable teamfight combo. Land it once and the game is over.

Power spike: Midโ€“late (once ultimates are up)

Win condition: One good engage ends the game. Land the chain of ults and ace them in four seconds.

How to play: Group and force fights around objectives; Find a flank or flash-engage to open; Call ults in order: engage โ†’ follow-up โ†’ clean-up.

Countered by: Disengage, poke, and split-push. If they scatter before the combo lands, you have nothing.

๐Ÿ›ก๏ธ Protect the Carry

Champions: Shen (Top), Ivern (Jungle), Orianna (Mid), Kog'Maw (Bot), Lulu (Support)

One hyper-scaling carry and four champions whose entire job is to keep them alive long enough to 1v9.

Power spike: Late game

Win condition: Everything exists to keep Kogโ€™Maw alive. Peel, shield, and let him melt them front-to-back.

How to play: Survive early and farm the carry to full items; In fights, body-block and peel โ€” never trade the carry; Let the enemy commit, then melt them down.

Countered by: Assassins and hard dive that leap past the peel, and getting run over before the carry comes online.

๐ŸŽฃ Pick Comp

Champions: Camille (Top), Nocturne (Jungle), Ahri (Mid), Jhin (Bot), Thresh (Support)

Mobility and crowd control built to catch one target and delete them before a real 5v5 ever happens.

Power spike: Mid game

Win condition: Catch one target out of position, turn every fight into a 5v4, and snowball the map.

How to play: Control vision and lurk around choke points; Force a pick, then collapse for the 5v4; Convert the numbers advantage into objectives.

Countered by: Grouped, disciplined teams that never split or facecheck. No picks means no plan.

๐Ÿ—บ๏ธ Split Push 1-3-1

Champions: Fiora (Top), Nidalee (Jungle), Twisted Fate (Mid), Sivir (Bot), Tahm Kench (Support)

Duelists on the side lanes that pressure the map while global ults hold the middle and answer any fight.

Power spike: Midโ€“late

Win condition: Pressure both side lanes. When they collapse on Fiora, TF/Sivir ult the 4v4 mid and take the map.

How to play: Send strong duelists to opposite side lanes; Trade objectives โ€” take theirs while they answer your splitter; Use TF/global ults to swing any skirmish.

Countered by: Hard engage onto your mid group, and teams that 5-man dive the splitter with numbers.

๐Ÿงฑ Front-to-Back

Champions: Ornn (Top), Sejuani (Jungle), Orianna (Mid), Aphelios (Bot), Braum (Support)

An immovable tank wall in front and a hyper-carry safely dealing damage behind it. You simply out-last them.

Power spike: Late game

Win condition: Stack tanks, walk at them, and let Aphelios delete their team from behind an unbreakable wall.

How to play: Stack tanks and walk at objectives together; Absorb their engage on the frontline; Let the carry auto them down from safety โ€” never chase.

Countered by: Poke comps that chip you before you arrive, and flanks that skip the frontline entirely.

๐ŸŒ Global Pressure

Champions: Shen (Top), Nocturne (Jungle), Twisted Fate (Mid), Twitch (Bot), Karma (Support)

Map-wide ultimates that let you win fights anywhere on the map before the enemy can rotate.

Power spike: Mid game

Win condition: Use TF, Shen and Nocturne ults to turn every skirmish into a 5v4 and snowball the tempo lead.

How to play: Skirmish and invade to create numbers advantages; Use global ults to collapse on a fight the enemy thinks is even; Convert every won fight into an objective.

Countered by: Disciplined teams that only fight 5v5, and getting caught out while spread across the map.

โณ Hyper-Scale Insurance

Champions: Kayle (Top), Ivern (Jungle), Orianna (Mid), Vayne (Bot), Lulu (Support)

Every member scales into a monster. You concede the early game to become unbeatable late.

Power spike: Late game

Win condition: Survive to three items, then out-scale them โ€” a maxed Kayle and Vayne simply win any late fight.

How to play: Farm safely and trade objectives for time; Avoid coin-flip early fights โ€” you lose those; Once online, group and force fights you now win by default.

Countered by: Early-game snowball comps that end before you scale, and getting split-pushed off the map.

๐Ÿ—ก๏ธ Dive the Backline

Champions: Camille (Top), Nocturne (Jungle), Ahri (Mid), Samira (Bot), Rell (Support)

Multiple mobile threats that leap over the frontline and delete the enemy carries.

Power spike: Mid game

Win condition: Collapse on their carry from three angles โ€” once it dies, clean up the 5v4.

How to play: Find a flank or pick angle onto their backline; Commit hard together โ€” half-dives feed; Kill the carry first, then mop up.

Countered by: Peel-heavy protect comps, disengage, and disciplined positioning that denies the dive.

โšก Early Snowball

Champions: Jayce (Top), Nidalee (Jungle), Ahri (Mid), Caitlyn (Bot), Morgana (Support)

Oppressive early laners that snowball leads across the map and end before the enemy can scale.

Power spike: Early game

Win condition: Win lanes, roam with the leads, and close the game on tempo before the scaling comp comes online.

How to play: Push lanes and roam for kills before 15 minutes; Trade every early lead into towers and dragons; Force objectives while you out-power them โ€” do not stall.

Countered by: Scaling comps if you fail to close, and disengage that survives your all-in windows.

๐Ÿ‘ป Stealth Ambush

Champions: Teemo (Top), Evelynn (Jungle), Akali (Mid), Twitch (Bot), Pyke (Support)

Half the team is invisible. Win the vision game, vanish off the map, and make every dark bush a death sentence.

Power spike: Mid game

Win condition: Control vision and ambush isolated targets โ€” they canโ€™t fight what they canโ€™t see.

How to play: Sweep their wards and deep-ward their jungle; Set ambushes on rotation paths and shroom the chokes; Convert every pick into a tower or objective.

Countered by: Control wards, sweepers, and disciplined grouping. A team that never walks alone starves the comp.

๐Ÿ”ฎ Full AP Overload

Champions: Kennen (Top), Diana (Jungle), Syndra (Mid), Ziggs (Bot), Zyra (Support)

Five magic-damage threats. They can stack all the MR they want โ€” somebody still gets one-shot.

Power spike: Midโ€“late

Win condition: Overload their magic resist โ€” five AP threats means there is always a squishy target to delete.

How to play: Poke with Syndra, Ziggs and Zyra until theyโ€™re half HP; Engage with the Kennen + Diana AOE ult combo; Rush Void Staff the moment they stack MR.

Countered by: Heavy MR stacking and magic shields, and having zero physical threat to punish it with.

๐Ÿš‚ Juggernaut Rush

Champions: Darius (Top), Hecarim (Jungle), Gragas (Mid), Nilah (Bot), Alistar (Support)

No poke, no siege, no patience. Five brawlers who sprint at the enemy and win any fight inside melee range.

Power spike: Mid game

Win condition: Force messy, extended brawls โ€” you out-sustain and out-damage anyone who stands and fights.

How to play: Force fights in tight jungle corridors where they canโ€™t kite; Flank so the fight starts on top of their carries; Keep the pressure on โ€” every won brawl is an objective.

Countered by: Kiting, disengage, and poke. A good disengage support derails the train before it ever arrives.

๐ŸŒช๏ธ Disengage Wall

Champions: Gnar (Top), Gragas (Jungle), Anivia (Mid), Ezreal (Bot), Janna (Support)

Every champion says โ€œnoโ€. Knockbacks, walls, and slows that make engaging on this team physically impossible.

Power spike: Midโ€“late

Win condition: Nullify their engage with walls and knockbacks, then win the fight they can no longer leave.

How to play: Let them engage first โ€” cask, monsoon and wall it away; Chip them down as they overextend into nothing; Turn and collapse only when their cooldowns are gone.

Countered by: Poke comps that never engage, and split-pushers who refuse to group โ€” you counter fights that never happen.

โ›“๏ธ Chain CC

Champions: Maokai (Top), Zac (Jungle), Lissandra (Mid), Ashe (Bot), Leona (Support)

Someone is always stunned. Layered crowd control means the enemy watches the teamfight instead of playing it.

Power spike: Midโ€“late (once ultimates are up)

Win condition: Chain your CC one spell at a time โ€” their carry stays locked from first engage to death screen.

How to play: Open with Zac, Maokai or an Ashe arrow on a priority target; Layer stuns in sequence, never all at once; Kill the locked-down target and roll the fight from there.

Countered by: Tenacity, cleanses, and QSS. Five Mercuryโ€™s Treads turn the comp into a wet noodle.